Journey to Oblivion 4White

Enchantment
Journey to Oblivion
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This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.

Rulings:

No rulings found

Legality:

  • standard: Legal
  • future: Legal
  • historic: Legal
  • gladiator: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • premodern: Not legal

Sets:

Other languages:

  • en Journey to Oblivion

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