Rooting Moloch 4Red

Creature - Lizard
Their feeding habits leave them with gizzards full of tumbled gems.
Rooting Moloch
Power/Toughness:
4/4
Artist:
Andrey Kuzinskiy
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Text:


When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling 2 (2, Discard this card: Draw a card.)

Rulings:

  • 4/17/2020 Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
  • 4/17/2020 You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
  • 4/17/2020 You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • 4/17/2020 If you don’t play the exiled card, it remains exiled.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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