Bonders' Enclave
Land
Artist:
Cliff ChildsShare:
Text:
: Add {C}., : Draw a card. Activate only if you control a creature with power 4 or greater.
Rulings:
- 4/17/2020 Once you announce that you’re activating the last ability of Bonders’ Enclave, no player may take actions until you’ve finished activating it. Notably, opponents can’t try to change whether you control a creature with power 4 or greater.
- 4/17/2020 Once you’ve activated the last ability of Bonders’ Enclave, it doesn’t check again at any point whether you control a creature with power 4 or greater.
Legality:
- standard: Not legal
- future: Not legal
- historic: Legal
- pioneer: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Magic Online Promos #80903 (rare)
- Ikoria: Lair of Behemoths #245 (rare)
- Ikoria: Lair of Behemoths Promos #245s (rare)
- Jumpstart 2022 #811 (rare)
- Commander Masters #988 (rare)
- Angels: They're Just Like Us but Cooler and with W #52 (rare)
- The List #IKO-245 (rare)
- Outlaws of Thunder Junction Commander #274 (rare)