Scout's Warning White

Instant
"There is no tactic I enjoy more than ambushing the ambushers."
Scout's Warning
Artist:
Zoltan Boros & Gabor Szikszai
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Text:


The next creature card you play this turn can be played as though it had flash.
Draw a card.

Rulings:

  • 5/1/2007 Scout’s Warning works just like Quicken, except for creatures instead of sorceries.
  • 5/1/2007 Scout’s Warning affects only the next creature card cast that turn, even if that creature already had flash.
  • 5/1/2007 Scout’s Warning allows you to cast a noncreature card with morph (such as Lumithread Field) face down as though it had flash. It won’t affect that card if you cast it face up.
  • 4/15/2013 You don’t choose a creature card when Scout’s Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
  • 4/15/2013 If you cast multiple Scout’s Warnings on the same turn, they’ll all apply to the very next creature spell you cast.
  • 4/15/2013 After Scout’s Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
  • 4/15/2013 You cannot use this effect to play Dryad Arbor during an opponent’s turn.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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