Homarid ![2](https://warlockassistant.com/images/icons/2_medium.png)
![Blue](https://warlockassistant.com/images/icons/u_medium.png)
Creature - Homarid
Power/Toughness:
2/2Artist:
Bryon WackwitzShare:
Text:
Homarid enters the battlefield with a tide counter on it.At the beginning of your upkeep, put a tide counter on Homarid.As long as there is exactly one tide counter on Homarid, it gets -1/-1.As long as there are exactly three tide counters on Homarid, it gets +1/+1.Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
Rulings:
No rulings found (Rulings updated 3 years ago)Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Not legal
- duel: Legal
- brawl: Not legal
- oldschool: Legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
-
Fallen Empires #19d (common)
Other languages:
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Homarid