Groundling Pouncer 1Green or Blue

Creature - Faerie
Endry was determined to teach his groundlings a few winged-faerie tricks.
Groundling Pouncer
Power/Toughness:
2/1
Artist:
Richard Whitters
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Text:


Green or Blue: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

Rulings:

  • 8/1/2008 It matters that an opponent controls a creature with flying only as you activate this ability. Once you’ve activated it, Groundling Pouncer will still get +1/+3 and gain flying, even if all of your opponents’ creatures with flying leave the battlefield in response to the ability or after the ability resolves.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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