Sedraxis Alchemist
Creature - Zombie Wizard
The problem with a liquid that can dissolve anything is finding something to carry it in.
Power/Toughness:
2/2Artist:
Karl KopinskiShare:
Text:
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
Rulings:
- 2/1/2009 The “intervening ‘if’ clause” means that (1) the ability won’t trigger at all unless you control a permanent of the specified color, and (2) the ability will do nothing unless you control a permanent of the specified color at the time it resolves.
- 2/1/2009 This ability isn’t optional. When Sedraxis Alchemist enters the battlefield, if you control a blue permanent and no other player controls a nonland permanent, you’ll have to target a nonland permanent you control.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Conflux #54 (common)