Stumpsquall Hydra
Creature - Hydra
In preparation to grow new heads, a hydra may rid itself of older ones.
Power/Toughness:
1/1Artist:
Grzegorz RutkowskiShare:
Text:
When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.
Rulings:
- 11/10/2020 Because Stumpsquall Hydra’s ability doesn’t target, you choose how to distribute X +1/+1 counters as its ability resolves. Players can’t take actions between the time you decide this distribution and the time counters are put on the appropriate permanents.
- 11/10/2020 You can’t put +1/+1 counters on commanders that aren’t on the battlefield.
- 11/10/2020 You may put +1/+1 counters on commanders that aren’t currently creatures (such as Tevesh Szat, Doom of Fools).
- 11/10/2020 If Stumpsquall Hydra leaves the battlefield before its triggered ability resolves, you can still distribute the counters among any number of commanders, including none of them.
Legality:
- standard: Not legal
- future: Not legal
- historic: Not legal
- pioneer: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- brawl: Not legal
- duel: Legal
- oldschool: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Commander Legends #367 (rare)