Where Ancients Tread
Enchantment
"Never subtle nor cryptic is the reckoning of the mighty." —Mayael the Anima
Artist:
Zoltan Boros & Gabor SzikszaiShare:
Text:
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Rulings:
- 10/1/2008 The ability checks that creature’s power only once: when that creature enters the battlefield. The trigger checks a creature’s initial power upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it’s on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, boosting its power with a spell (such as Giant Growth), activated ability, or triggered ability won’t allow this ability to trigger; it’s too late by then. Once the ability triggers, it will resolve no matter what the creature’s power may become while the ability is on the stack.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal