Mighty Emergence 2Green

Enchantment
Why settle for mere enormity?
Mighty Emergence
Artist:
Steve Prescott
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Text:


Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.

Rulings:

  • 10/1/2008 The ability checks that creature’s power only once: when that creature enters the battlefield. The trigger checks a creature’s initial power upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it’s on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, boosting its power with a spell (such as Giant Growth), activated ability, or triggered ability won’t allow this ability to trigger; it’s too late by then. Once the ability triggers, it will resolve no matter what the creature’s power may become while the ability is on the stack.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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