Ensouled Scimitar 3

Artifact - Equipment
Ensouled Scimitar
Artist:
Edward P. Beard, Jr.
Share:

Text:


3: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Rulings:

  • 8/1/2008 A noncreature permanent that turns into a creature can attack, and its <img src="/Handlers/Image.ashx?size=small&amp;name=tap&amp;type=symbol" alt="Tap" align="absbottom" /> abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

Similar cards: