Magister-Sphinx 4WhiteBlueBlack

(Magister Sphinx)
Artefaktkreatur - Sphinx
„Diese hinterwäldlerischen Welten sind so voller Ignoranz. Ich werde sie erziehen. Entweder hören sie mir zu, oder sie sterben."
Magister-Sphinx
Power/Toughness:
5/5
Artist:
Steven Belledin
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Text:


Fliegend
Wenn die Magister-Sphinx ins Spiel kommt, wird der Lebenspunktestand eines Spielers deiner Wahl genau 10.

Rulings:

  • 2/1/2009 This ability is not optional.
  • 2/1/2009 For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • 6/15/2010 In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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