Ezuri, Klaue des Fortschritts 2GreenBlue

(Ezuri, Claw of Progress)
Legendäre Kreatur - Elf, Krieger
Ezuri, Klaue des Fortschritts
James Ryman


Immer wenn eine Kreatur mit Stärke 2 oder weniger unter deiner Kontrolle ins Spiel kommt, erhältst du eine Erfahrungsmarke.Lege zu Beginn des Kampfes in deinem Zug X +1/+1-Marken auf eine andere Kreatur deiner Wahl, die du kontrollierst, wobei X gleich der Anzahl an Erfahrungsmarken ist, die du hast.


  • 11/4/2015 Experience counters are the second kind of counters a player can have, joining poison.
  • 11/4/2015 All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  • 11/4/2015 Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
(Rulings updated vor 2 Jahren)


  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal

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