Sengir-Vampir 3BlackBlack

(Sengir Vampire)
Kreatur - Vampir
Sengir-Vampir
Power/Toughness:
4/4
Artist:
Anson Maddocks
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Text:


Kann fliegen.
Lege eine +1/+1 Spielmarke auf den Vampir, wenn ein Wesen, den er in diesem Zug Schaden zugefügt hat, auf dem Friedhof landet.

Rulings:

  • 7/15/2007 If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.
  • 9/22/2011 Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.
  • 9/22/2011 If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Legal
  • explorer: Legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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