Sengir-Vampir 3BlackBlack

(Sengir Vampire)
Kreatur - Vampir
Reiche blühen auf und zerfallen wieder, aber das Böse bleibt ewig bestehen.
Sengir-Vampir
Power/Toughness:
4/4
Artist:
Kev Walker
Share:

Text:


Fliegend
Immer wenn eine Kreatur stirbt, der in diesem Zug Schaden durch den Sengir-Vampir zugefügt wurde, lege eine +1/+1-Marke auf den Sengir-Vampir.

Rulings:

  • 7/15/2007 If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.
  • 9/22/2011 Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.
  • 9/22/2011 If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Legal
  • explorer: Legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

Similar cards: