Expedition Diviner 3Blue

Creature - Merfolk Wizard
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Expedition Diviner
Power/Toughness:
3/2
Artist:
Heonhwa Choe
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Text:


Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

Rulings:

  • 9/25/2020 Expedition Diviner has just one instance of its triggered ability, no matter how many other Wizards you control beyond the first.
  • 9/25/2020 If Expedition Diviner dies at the same time that each other Wizard you control leaves the battlefield, its ability triggers. For example, if the only creatures you control are two Expedition Diviners and both die at the same time, their abilities each trigger.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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