The Countdown Is at One
Sorcery
Artist:
Jesper EjsingShare:
Text:
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Rulings:
- 1/19/2018 To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.
- 1/19/2018 If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
- 1/19/2018 If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
- 1/19/2018 After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Not legal
- pauper: Not legal
- vintage: Not legal
- penny: Not legal
- commander: Not legal
- 1v1: Not legal
- duel: Not legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Not legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
Other languages:
- The Countdown Is at One