Mortal Combat ![2](https://warlockassistant.com/images/icons/2_medium.png)
![Black](https://warlockassistant.com/images/icons/b_medium.png)
![Black](https://warlockassistant.com/images/icons/b_medium.png)
Enchantment
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Artist:
Mike PloogShare:
Text:
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Rulings:
- 7/15/2007 If you don’t have twenty or more creature cards in your graveyard by the time your upkeep starts, the ability won’t trigger that turn.
- 7/15/2007 Mortal Combat’s ability has an “intervening ‘if’ clause,” so the condition is checked again when the triggered ability resolves. If you don’t still have twenty creature cards in your graveyard, the ability does nothing.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal