Snapsail Glider
Artifact Creature - Construct
Built from a reconfigured thresher, it charges with light reflected off the golden plain, ready to take to the air in case of danger.
Power/Toughness:
2/2Artist:
Efrem PalaciosShare:
Text:
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Rulings:
- 1/1/2011 For the purposes of combat, whether Snapsail Glider has flying is relevant only as the declare blockers step begins. If an attacking Snapsail Glider without flying becomes blocked, gaining control of enough artifacts to cause it to have flying won’t change that. Similarly, if a Snapsail Glider with flying blocks another creature with flying, losing control of enough artifacts to cause the Glider to lose flying won’t change that.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Scars of Mirrodin #203 (common)