Primal Might
Sorcery
Artist:
Randy VargasShare:
Text:
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Rulings:
- 6/23/2020 You can cast Primal Might targeting only the creature you control.
- 6/23/2020 You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.
- 6/23/2020 If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.
- 6/23/2020 If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don’t control isn’t, it still gets +X/+X.
Legality:
- standard: Not legal
- future: Not legal
- historic: Legal
- pioneer: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- brawl: Legal
- duel: Legal
- oldschool: Not legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal