魂誓精怪
(Soulsworn Spirit)
生物 ~妖精/德鲁伊 - 精怪
Power/Toughness:
2/1Artist:
James RymanShare:
Text:
魂誓精怪不能被阻挡。当魂誓精怪进战场时,拘留目标由对手操控的生物。(直到你的下个回合,该生物不能进行攻击或阻挡,其起动式异能也不能起动。)
Rulings:
- 4/15/2013 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- 4/15/2013 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- 4/15/2013 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- 4/15/2013 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- 4/15/2013 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- 4/15/2013 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Return to Ravnica #51 (uncommon)