护育德鲁伊 1Green

(Incubation Druid)
生物 ~妖精/德鲁伊 - Elf Druid
护育德鲁伊
Power/Toughness:
0/2
Artist:
Daniel Ljunggren
Share:

Text:


Tap:加一点法术力,其类别为由你操控的地能产生之任一类别。如果护育德鲁伊上有+1/+1指示物,则改为加三点该类别的法术力。
3GreenGreen:演化3。(如果此生物上没有+1/+1指示物,则在其上放置三个+1/+1指示物。)

Rulings:

  • 1/25/2019 The types of mana are white, blue, black, red, green, and colorless.
  • 1/25/2019 Any change to a land’s type or abilities gained by a land can affect the types of mana a land can produce.
  • 1/25/2019 Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs or legality. For example, Spire of Industry says “<img src="/Handlers/Image.ashx?size=small&amp;name=tap&amp;type=symbol" alt="Tap" align="absbottom" />, Pay 1 life: Add one mana of any color. Activate this ability only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn’t matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
  • 1/25/2019 Incubation Druid doesn’t care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages’ Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
  • 1/25/2019 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
  • 1/25/2019 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
(Rulings updated 3年前)

Legality:

  • standard: Legal
  • future: Legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal

Similar cards: