铁木尔护符
(Temur Charm)
瞬间
Artist:
Mathias KollrosShare:
Text:
选择一项~•目标由你操控的生物得+1/+1直到回合结束。它与目标不由你操控的生物互斗。•除非目标咒语的操控者支付,否则反击之。•力量等于或小于3的生物本回合不能进行阻挡。
Rulings:
- 9/20/2014 You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
- 9/20/2014 If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
- 9/20/2014 If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
- 9/20/2014 If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
Sets:
- Khans of Tarkir #208 (uncommon)