围攻殿堂
(Citadel Siege)
结界 ~灵气
Artist:
Steven BelledinShare:
Text:
于围攻殿堂进战场时,选择可汗或龙王。•可汗~在你回合的战斗开始时,在目标由你操控的生物上放置两个+1/+1指示物。•龙王~在每位对手回合的战斗开始时,横置目标由该牌手操控的生物。
Rulings:
- 11/24/2014 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
- 11/24/2014 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
- 11/24/2014 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal