梅泽的十手
(Umezawa's Jitte)
传奇神器 ~载具 - 武具
Artist:
Christopher MoellerShare:
Text:
每当佩带此武具的生物造成战斗伤害时,在梅泽的十手上放置两个充电指示物。从梅泽的十手上移去一个充电指示物:选择一项~佩带此武具的生物得+2/+2直到回合结束;或目标生物得-1/-1直到回合结束;或你获得2点生命。佩带
Rulings:
- 2/1/2005 Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
- 2/1/2005 If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
- 2/1/2005 The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
- 2/1/2005 If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
- 2/1/2005 If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Banned
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal