铸生骑兵 4Green

(Lifecraft Cavalry)
生物 ~妖精/德鲁伊 - 妖精/战士
「我不求你驯从。我只求你展现自我。」 ~皮默乱匠李什克
铸生骑兵
Power/Toughness:
4/4
Artist:
Svetlin Velinov
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反抗~如果本回合中曾有由你操控的永久物离开战场,则铸生骑兵进战场时上面有两个+1/+1指示物。

Rulings:

  • 2/9/2017 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
  • 2/9/2017 Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • 2/9/2017 Tokens that leave the battlefield will satisfy a revolt ability.
  • 2/9/2017 Energy counters aren’t permanents. Paying <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> won’t satisfy a revolt ability.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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