Drain Power BlueBlue

法术
Drain Power
Artist:
Jerry Tiritilli
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Text:


Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Rulings:

  • 10/4/2004 This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
  • 10/4/2004 Your opponent may use instants and abilities of permanents in response to this spell before you get the mana from their mana pool and lands.
  • 10/4/2004 If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
  • 4/15/2013 A mana ability is an ability that (1) isn’t a loyalty ability, (2) doesn’t target, and (3) could put mana into a player’s mana pool when it resolves.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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