Council's Judgment
巫術
When its power is threatened, the council speaks with a unified voice.
Artist:
Kev WalkerShare:
Text:
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Rulings:
- 8/7/2020 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- 8/7/2020 Each player must vote for one of the candidate permanents. They can’t abstain.
- 8/7/2020 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 8/7/2020 None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
- 8/7/2020 Players can’t do anything after they finishing voting but before the “winning” permanent or permanents are exiled.
- 8/7/2020 In the unusual case that no permanents have any votes, nothing is exiled.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal