Council's Judgment 1WhiteWhite

巫術
When its power is threatened, the council speaks with a unified voice.
Council's Judgment
Artist:
Kev Walker
Share:

Text:


Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Rulings:

  • 8/7/2020 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • 8/7/2020 Each player must vote for one of the candidate permanents. They can’t abstain.
  • 8/7/2020 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 8/7/2020 None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
  • 8/7/2020 Players can’t do anything after they finishing voting but before the “winning” permanent or permanents are exiled.
  • 8/7/2020 In the unusual case that no permanents have any votes, nothing is exiled.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

Similar cards: