Pili-Pala
神器生物 ~魔像 - Scarecrow
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
Power/Toughness:
1/1Artist:
Ron SpencerShare:
Text:
Flying, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
Rulings:
- 5/1/2008 If Pili-Pala is already untapped, you can’t activate its <img src="/Handlers/Image.ashx?size=small&name=untap&type=symbol" alt="Untap" align="absbottom" /> ability. That’s because you can’t pay the “Untap this permanent” cost.
- 5/1/2008 If a creature with an <img src="/Handlers/Image.ashx?size=small&name=untap&type=symbol" alt="Untap" align="absbottom" /> ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
- 5/1/2008 Pili-Pala’s ability is a mana ability. It doesn’t use the stack and can’t be responded to.
- 5/1/2008 Using this creature’s ability means you’re untapping it for mana, not tapping it for mana. Mana Reflection won’t cause it to produce extra mana.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Shadowmoor #258 (common)
- Mystery Booster Retail Edition Foils #110 (common)
- The List #1334 (common)
- The List #SHM-258 (common)