Pili-Pala 2

神器生物 ~魔像 - Scarecrow
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
Pili-Pala
Power/Toughness:
1/1
Artist:
Ron Spencer
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Text:


Flying
2, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)

Rulings:

  • 5/1/2008 If Pili-Pala is already untapped, you can’t activate its <img src="/Handlers/Image.ashx?size=small&amp;name=untap&amp;type=symbol" alt="Untap" align="absbottom" /> ability. That’s because you can’t pay the “Untap this permanent” cost.
  • 5/1/2008 If a creature with an <img src="/Handlers/Image.ashx?size=small&amp;name=untap&amp;type=symbol" alt="Untap" align="absbottom" /> ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
  • 5/1/2008 Pili-Pala’s ability is a mana ability. It doesn’t use the stack and can’t be responded to.
  • 5/1/2008 Using this creature’s ability means you’re untapping it for mana, not tapping it for mana. Mana Reflection won’t cause it to produce extra mana.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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