吞噬亞龍 3RedGreenGreen

(Ravager Wurm)
生物 ~妖精/德魯伊 - Wurm
吞噬亞龍
Power/Toughness:
4/5
Artist:
Svetlin Velinov
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Text:


起事(於此生物進戰場時,你選擇「+1/+1指示物」或「敏捷」異能。它進戰場時上面有所選加成。)
當吞噬亞龍進戰場時,選擇至多一項~
•吞噬亞龍與目標不由你操控的生物互鬥。
•消滅目標地,且其須具有不屬魔法力異能的起動式異能。

Rulings:

  • 1/25/2019 You may choose neither mode for Ravager Wurm’s triggered ability. In this case, the ability is removed from the stack with no effect.
  • 1/25/2019 If the target of Ravager Wurm’s first mode isn’t a legal target as that ability resolves, or if Ravager Wurm has left the battlefield, neither creature will deal or be dealt damage.
  • 1/25/2019 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • 1/25/2019 Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
  • 1/25/2019 If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
  • 1/25/2019 If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
(Rulings updated 3 years ago)

Legality:

  • standard: Legal
  • future: Legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal

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