Dawn of Hope
結界 ~靈氣
"To wage war, secure peace within yourself."—Emmara
Artist:
Sung ChoiShare:
Text:
Whenever you gain life, you may pay . If you do, draw a card.: Create a 1/1 white Soldier creature token with lifelink.
Rulings:
- 10/5/2018 Dawn of Hope’s first ability triggers just once for each life-gaining event, whether it’s 1 life from Vicious Rumors or 3 life from Creeping Chill.
- 10/5/2018 You can’t pay <img src="/Handlers/Image.ashx?size=small&name=2&type=symbol" alt="2" align="absbottom" /> multiple times to draw more than one card each time you resolve Dawn of Hope’s triggered ability.
- 10/5/2018 Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 10/5/2018 If you gain an amount of life “for each” of something, that life is gained as one event and Dawn of Hope’s first ability triggers only once.
- 10/5/2018 In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal