Magic and Minions
Card
Artist:
No one artist foundShare:
Text:
4 players | 2 packs | 45 minutes | d6OBJECTIVE:Use the cards in a booster to inspire your own one-shot adventure!GET READY:Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards.*Actions:* Card color represents the *type* of action, and mana value represents its *power*.• White = Charisma (coercion, leadership, etc.)• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)• Black = Strength (melee attacks, climbing, moving large objects, etc.)• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)• Green = Wisdom (common sense, intuition, empathy, etc.)• Colorless = Constitution (running, swimming, resisting disease, etc.)
Rulings:
No rulings foundLegality:
Sets:
- Adventures in the Forgotten Realms Minigames #3 (common)