槌拳會破門人 3Red

(Maulfist Doorbuster)
生物 ~妖精/德魯伊 - Human Warrior
「敲敲門. . .來不及了。
槌拳會破門人
Power/Toughness:
4/2
Artist:
Josh Hass
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Text:


當槌拳會破門人進戰場時,你得到{E}{E}(兩個能量指示物)。
每當槌拳會破門人攻擊時,你可以支付{E}。若你如此作,目標生物本回合不能進行阻擋。

Rulings:

  • 9/20/2016 The target creature can’t block any creatures this turn. The effect isn’t restricted to just whether the creature can block Maulfist Doorbuster.
  • 2/9/2017 <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> is the energy symbol. It represents one energy counter.
  • 2/9/2017 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2/9/2017 If an effect says you get one or more <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />, you get that many energy counters. To pay one or more <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2/9/2017 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
  • 2/9/2017 You can’t pay more energy counters than you have.
  • 2/9/2017 Some triggered abilities state that you “may pay” a certain amount of <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.
  • 2/9/2017 If a triggered ability with one or more targets states that you “may pay” some amount of <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> even if you want to.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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