Imperial Mask
結界 ~靈氣
Artist:
Christopher MoellerShare:
Text:
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Rulings:
- 5/1/2007 This card creates tokens that enter the battlefield as enchantments, not creatures.
- 5/1/2007 Only teammates within the range of influence of Imperial Mask’s controller will get a token. Imperial Mask’s controller doesn’t get a token; that player just gets the Imperial Mask.
- 5/1/2007 Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
- 5/1/2007 If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter the battlefield as copies of Imperial Mask.
- 5/1/2007 If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter the battlefield as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter the battlefield as copies of whatever it was copying when it last existed on the battlefield.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Future Sight #23 (rare)