Maelstrom Nexus WhiteBlueBlackRedGreen

結界 ~靈氣
Maelstrom Nexus
Artist:
Steven Belledin
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The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Rulings:

  • 8/7/2020 This effect takes into account spells that were cast earlier in the turn before Maelstrom Nexus entered the battlefield, including any spells still on the stack. If you’ve already cast any spells that turn (including Maelstrom Nexus itself), this ability won’t give any of your spells cascade that turn.
  • 8/7/2020 If the first spell you cast in a turn already has cascade, both cascade abilities will trigger separately. Deal with them one at a time: First one cascade ability will resolve, and you’ll cast the applicable card if you want. That new spell will resolve. Then the other cascade ability will resolve in the same way. Finally, the original spell will resolve.
  • 8/7/2020 A spell’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. If its mana cost includes <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" />, take the chosen value of X into account. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • 8/7/2020 Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • 8/7/2020 When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • 8/7/2020 If a spell with cascade is countered, the cascade ability will still resolve normally.
  • 8/7/2020 You exile the cards face-up. All players will be able to see them.
(Rulings updated 3 years ago)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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