Umezawa's Jitte
Легендарный Артефакт - Снаряжение
Artist:
Christopher MoellerShare:
Text:
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.Remove a charge counter from Umezawa's Jitte: Choose one —• Equipped creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.Equip
Rulings:
- 2/1/2005 Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
- 2/1/2005 If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
- 2/1/2005 The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
- 2/1/2005 If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
- 2/1/2005 If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Banned
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal