Учебный Полигон Blue

(Training Grounds)
Чары
Под присмотром мастера навыки оттачиваются лучше, а заклинания режут глубже.
Учебный Полигон
Artist:
James Ryman
Share:

Text:


Активируемые способности существ под вашим контролем стоят до 2 меньше. Этот эффект не может сократить количество маны для оплаты активации способности до менее чем одной маны.

Rulings:

  • 6/15/2010 Training Grounds won’t affect a cost that isn’t the cost to activate a creature’s activated ability. For example, it won’t affect Flameblast Dragon’s <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" /> cost, since that’s a cost paid when a triggered ability resolves, and it won’t affect a kicker cost, since that’s an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card’s rules text, or, in the case of some keywords, before a colon in reminder text.
  • 6/15/2010 Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won’t be reduced.
  • 6/15/2010 Training Grounds won’t affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won’t affect nonmana parts of an activation cost, if there are any.
  • 6/15/2010 Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" />, you’d have to pay only <img src="/Handlers/Image.ashx?size=small&amp;name=G&amp;type=symbol" alt="Green" align="absbottom" />. If an activation cost is <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" />, though, you’d still have to pay <img src="/Handlers/Image.ashx?size=small&amp;name=1&amp;type=symbol" alt="1" align="absbottom" />.
  • 6/15/2010 Training Grounds can reduce the amount you pay for a creature’s activated ability cost that includes <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" />. For example, Drana, Kalastria Bloodchief has an activated ability that costs <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=B&amp;type=symbol" alt="Black" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=B&amp;type=symbol" alt="Black" align="absbottom" />. If you control Training Grounds and you activate the ability with X equal to 5, you’ll have to pay only <img src="/Handlers/Image.ashx?size=small&amp;name=3&amp;type=symbol" alt="3" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=B&amp;type=symbol" alt="Black" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=B&amp;type=symbol" alt="Black" align="absbottom" />. This is true even if the ability states that <img src="/Handlers/Image.ashx?size=small&amp;name=X&amp;type=symbol" alt="Variable Colorless" align="absbottom" /> must be paid with a certain color of mana, as Crimson Hellkite’s ability does.
  • 6/15/2010 If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs <img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" />, it costs <img src="/Handlers/Image.ashx?size=small&amp;name=0&amp;type=symbol" alt="0" align="absbottom" />, or it costs only nonmana actions such as <img src="/Handlers/Image.ashx?size=small&amp;name=tap&amp;type=symbol" alt="Tap" align="absbottom" /> or “Sacrifice a creature”), Training Grounds simply won’t affect it. In particular, it won’t increase the cost to include a mana payment of <img src="/Handlers/Image.ashx?size=small&amp;name=1&amp;type=symbol" alt="1" align="absbottom" />.
  • 6/15/2010 Training Grounds takes the total cost to activate a creature’s activated ability into account, not just the cost printed on it. For example, Furnace Spirit has an activated ability that costs <img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" />, and Suppression Field says “Activated abilities cost <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /> more to activate unless they’re mana abilities.” Since activating Furnace Spirit’s activated ability would now cost <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" />, Training Grounds reduces that cost back to <img src="/Handlers/Image.ashx?size=small&amp;name=R&amp;type=symbol" alt="Red" align="absbottom" />.
  • 6/15/2010 You may choose not to apply Training Ground’s cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just <img src="/Handlers/Image.ashx?size=small&amp;name=1&amp;type=symbol" alt="1" align="absbottom" /> less to activate).
(Rulings updated 3 года назад)

Legality:

  • standard: Legal
  • future: Legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Legal
  • explorer: Legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Legal

Similar cards: