Рух Эфирных Вихрей 2WhiteWhite

(Aetherstorm Roc)
Существо - Птица
Рух Эфирных Вихрей
Power/Toughness:
3/3
Artist:
Scott Murphy
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Text:


Полет
Каждый раз, когда Рух Эфирных Вихрей или другое существо выходит на поле битвы под вашим контролем, вы получаете {E} (один жетон энергии).
Каждый раз, когда Рух Эфирных Вихрей атакует, вы можете заплатить {E}{E}. Если вы это делаете, положите на него один жетон +1/+1 и поверните не более одного целевого существа под контролем защищающегося игрока.

Rulings:

  • 9/20/2016 A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
  • 9/20/2016 Aetherstorm Roc’s second triggered ability resolves before blockers are chosen. A creature tapped this way won’t be able to block.
  • 9/20/2016 You don’t have to target a creature with Aetherstorm Roc’s last ability. If you do choose a target, and that target becomes illegal, the ability doesn’t resolve and you won’t be able to pay <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /><img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> to put a counter on Aetherstorm Roc.
  • 2/9/2017 <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> is the energy symbol. It represents one energy counter.
  • 2/9/2017 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2/9/2017 If an effect says you get one or more <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />, you get that many energy counters. To pay one or more <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2/9/2017 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
  • 2/9/2017 You can’t pay more energy counters than you have.
  • 2/9/2017 Some triggered abilities state that you “may pay” a certain amount of <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.
  • 2/9/2017 If a triggered ability with one or more targets states that you “may pay” some amount of <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" />, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay <img src="/Handlers/Image.ashx?size=small&amp;name=e&amp;type=symbol" alt="Energy" align="absbottom" /> even if you want to.
(Rulings updated 3 года назад)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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