Exploração de Valakut 2Red

(Valakut Exploration)
Encantamento
Exploração de Valakut
Artist:
Jesper Ejsing
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Aterragem — Toda vez que um terreno entrar no campo de batalha sob seu controle, exile o card do topo de seu grimório. Você poderá jogar aquele card enquanto ele permanecer exilado.
No início de sua etapa final, se houver qualquer número de cards exilados com Exploração de Valakut, coloque-os no cemitério de seu dono. Em seguida, Exploração de Valakut causa aquela quantidade de dano a cada oponente.

Rulings:

  • 9/25/2020 You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
  • 9/25/2020 You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • 9/25/2020 If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can’t play it again.
  • 9/25/2020 If you play the card in response to the end step triggered ability, that card won’t be put into your graveyard and won’t be counted when determining how much damage to deal.
  • 9/25/2020 If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won’t trigger, and the cards won’t be put into their owner’s graveyard.
  • 9/25/2020 In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner’s graveyard.
  • 9/25/2020 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 9/25/2020 A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land.
  • 9/25/2020 Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • historic: Legal
  • pioneer: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • brawl: Legal
  • duel: Legal
  • oldschool: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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