Armadilha Quebra-Mente 2BlueBlue

(Mindbreak Trap)
Mágica Instantânea - Armadilha
"A vida é um labirinto. Este é um de seus becos sem saída." — Noyan Dar, Mago Anulador de Tazeem
Armadilha Quebra-Mente
Artist:
Christopher Moeller
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Se um oponente conjurou três mágicas ou mais neste turno, você pode pagar 0 em vez de pagar o custo de mana de Armadilha Quebra-Mente.
Exile um número qualquer de mágicas alvo.

Rulings:

  • 10/1/2009 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
  • 10/1/2009 Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
  • 10/1/2009 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
  • 10/1/2009 Mindbreak Trap’s alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved.
  • 10/1/2009 If a spell is exiled, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works on spells that can’t be countered, such as Terra Stomper.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Not legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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