Fracturing Gust
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Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Artist:
Michael SutfinShare:
Text:
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Rulings:
- 7/1/2013 If an artifact or enchantment remains on the battlefield because it was regenerated or has indestructible, you won’t gain life for it.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- From the Vault: Annihilation #7 (mythic)
- Shadowmoor #227 (rare)
- Secret Lair #273 (rare)