Espírito Alma-jurada
(Soulsworn Spirit)
Criatura - Espírito
Power/Toughness:
2/1Artist:
James RymanShare:
Text:
Espírito Alma-jurada não pode ser bloqueado.Quando Espírito Alma-jurada entrar no campo de batalha, detenha uma criatura alvo que um oponente controla. (Até o seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.)
Rulings:
- 4/15/2013 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- 4/15/2013 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- 4/15/2013 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- 4/15/2013 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- 4/15/2013 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- 4/15/2013 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- duel: Legal
- oldschool: Not legal
Sets:
- Return to Ravnica #51 (uncommon)