Locutores de Azor 3White or BlueWhite or Blue

(Azor's Elocutors)
Criatura - Humano Conselheiro
Locutores de Azor
Power/Toughness:
3/5
Artist:
Johannes Voss
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Text:


No início de sua manutenção, coloque um marcador de obstrução em Locutores de Azor. Depois, se Locutores de Azor tiver cinco ou mais marcadores de obstrução, você vence o jogo.
Toda vez que uma fonte causar dano a você, remova um marcador de obstrução de Locutores de Azor.

Rulings:

  • 10/1/2012 You’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately.
  • 10/1/2012 The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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