Ascensão Simic GreenBlue

(Simic Ascendancy)
Encantamento
Ascensão Simic
Artist:
Izzy
Share:

Text:


1GreenBlue: Coloque um marcador +1/+1 na criatura alvo que você controla.
Toda vez que um ou mais marcadores +1/+1 forem colocados em uma criatura que você controla, coloque aquela quantidade de marcadores de crescimento em Ascensão Simic.
No início de sua manutenção, se Ascensão Simic tiver vinte ou mais marcadores de crescimento, você vence o jogo.

Rulings:

  • 1/25/2019 An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • 1/25/2019 If Simic Ascendancy doesn’t have twenty or more growth counters on it as your upkeep begins, its last ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.
  • 1/25/2019 If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won’t win the game.
  • 1/25/2019 If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

Similar cards: