Elemental de Mercúrio 3BlueBlue

(Quicksilver Elemental)
Criatura - Elemental
Elemental de Mercúrio
Power/Toughness:
3/4
Artist:
Tony Szczudlo
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Blue: Elemental de Mercúrio ganha todas as habilidades ativadas da criatura alvo até o final do turno. (Se alguma das habilidades usar o nome daquela criatura, ao invés disso use o nome desta.)
Você pode utilizar a mana azul como se ela fosse mana de qualquer cor para pagar os custos de ativação das habilidades de Elemental de Mercúrio.

Rulings:

  • 10/4/2004 If you use this card to gain Wall of Deceit’s ability to turn itself face down, you will not be able to turn this card face up because it will not have the Morph ability.
  • 10/4/2004 If you make two copies of an ability that can be activated once a turn, you can activate each of them once a turn.
  • 10/4/2004 You can activate the ability more than once, collecting abilities from multiple creatures (or the same creature more than once).
  • 12/1/2004 Quicksilver Elemental gains only activated abilities. It doesn’t gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
  • 12/1/2004 Quicksilver Elemental can gain the activated abilities of any creature on the battlefield that you can target with its ability, even if you don’t control that creature.
  • 12/1/2004 The granted abilities effectively use “this permanent,” rather than “[that card’s name],” so you treat the abilities as if they were printed on Quicksilver Elemental. For example, you treat an ability that says “Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn” as “Sacrifice a creature: Quicksilver Elemental gets +2/+2 until end of turn.”
  • 12/1/2004 Quicksilver Elemental has a rather tricky interaction with Leonin Bola. You can actually unattach your opponent’s Bola as part of the cost of activating the Elemental-copied ability.
  • 6/8/2016 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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