Clockwork Steed
Criatura Artefato - Cavalo
Power/Toughness:
0/3Artist:
Terese NielsenShare:
Text:
Clockwork Steed enters the battlefield with four +1/+0 counters on it.Clockwork Steed can't be blocked by artifact creatures.At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it., : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
Rulings:
- 10/4/2004 Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
- 10/4/2004 Can attack or block even if it has no counters.
- 10/1/2008 When Clockwork Steed’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
- 10/1/2008 If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Not legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Legal
- historicbrawl: Not legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Not legal
- predh: Legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Masters Edition II #205 (uncommon)
- Fifth Edition #357 (uncommon)
- Homelands #103 (common)