Chefe da Horda Mardu
(Mardu Hordechief)
Criatura - Humano Guerreiro
A horda cresce a cada ataque.
Power/Toughness:
2/3Artist:
Torstein NordstrandShare:
Text:
Raide — Quando Chefe da Horda Mardu entrar no campo de batalha, se você atacou com uma criatura neste turno, coloque no campo de batalha uma ficha de criatura branca 1/1 do tipo Guerreiro.
Rulings:
- 1/19/2018 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
- 1/19/2018 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Khans of Tarkir #17 (common)
- Mystery Booster #172 (common)
- The List #KTK-17 (common)