Sanidade Corroída 2Blue

(Fraying Sanity)
Encantamento - Aura Maldição
As bandagens mais apertadas são as primeiras a se desfazer.
Sanidade Corroída
Artist:
Ryan Alexander Lee
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Encantar jogador
No início de cada etapa final, o jogador encantado coloca os X cards do topo do grimório dele no próprio cemitério, sendo X o número de cards colocado naquele cemitério de qualquer lugar neste turno.

Rulings:

  • 7/14/2017 Fraying Sanity’s triggered ability counts the number of cards that were put into the enchanted player’s graveyard during the turn, even if Fraying Sanity wasn’t on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.
  • 7/14/2017 The value of X is determined only as Fraying Sanity’s triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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