Chave Rúnica Dimir 3

(Dimir Keyrune)
Artefato
Uma chave que entra em qualquer fechadura.
Chave Rúnica Dimir
Artist:
Daniel Ljunggren
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Text:


Tap: Adicione Blue ou Black à sua reserva de mana.BlueBlack: Chave Rúnica Dimir torna-se uma criatura artefato azul e preta 2/2 do tipo Horror até o final do turno e não pode ser bloqueada neste turno.

Rulings:

  • 4/15/2013 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
  • 4/15/2013 Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
(Rulings updated há 3 anos)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal

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