Cerco à Cidadela
(Citadel Siege)
Encantamento
Artist:
Steven BelledinShare:
Text:
Conforme Cerco à Cidadela entra no campo de batalha, escolha Khans ou Dragões.• Khans — No início do combate no seu turno, coloque dois marcadores +1/+1 na criatura alvo que você controla.• Dragões — No início do combate no turno de cada oponente, vire a criatura alvo que aquele jogador controla.
Rulings:
- 11/24/2014 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
- 11/24/2014 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
- 11/24/2014 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal